mtg cards that turn lands into forests 15. maj 2023 What are your favorite mono-black cards not mentioned here? Lands are an essential part of any deck, and swarming them generally isn't too risky since few cards can punish them; often, games are decided by who can play lands faster. Newer players would do well to steer away from these options, although if they're anything like me when I was new, they'll probably hold on for dear life. Thats four mana for a 4/4 overall, and you dont even get to keep it around. Neither offer particularly strong creatures, and both are enchantments that keep coming back. Song of the Dryads turns any single permanent into a Forest Imprisoned in the Moon turns any creature, land, or planeswalker into a land with no subtype that can only tap for {C}. These are the 10 best cards for extra lands plays in Magic: The Gathering! The land stays a 3/3 for as long as the enchantment is in play, and the land returns to hand when the creature dies. If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. Its great as a 2-drop, offering some lifegain throughout the game and great options to activate on two and three. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. Those lands become 4/4 Elemental creatures with trample. Doug has been an avid Magic player since Fallen Empires, when his older brother traded him some epic blue Homarids for all of his Islands. That said, it can take out indestructible and otherwise difficult-to-kill creatures, and comes in at a very reasonable four mana, making it a great option if you're going heavy on board wipes in mono-black. Both of these enchantment-based animate land cards are very underwhelming. There are four cards that explicitly turn creatures into lands. Every line of text on Liliana of the Dark Realms references our favorite basic land type, so it comes as no surprise to find her quite high on this list. 2023 Magic Find, Inc. All rights reserved. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. Coastal Discovery is a 4-mana enchantment that draws you two cards and makes a 4/4 out of a land if you pay the awaken cost. It becomes a 0/0 Elemental creature with haste. Of course, this assumes you have a sufficient amount of lands ready; try partnering with blue's draw prowess to ensure you can take full advantage of this formidable sorcery. Wayward Swordtooth. But I dont think thats too much of an ask. It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. You lose life equal to its mana value. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Theyll eat this up and have plenty of synergy to go alongside it. I know I'm still trying to sneak a Scuttling Doom Engine into every deck I build, and it'll probably make the cut one of these days. I run a jolrael edh deck myself. Lol! It allows blue a way to get access to other colors in multicolor environments. Its still a land. Absolutely no guarantee is made for any price information. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with Whenever this creature attacks, create a 1/1 red Goblin creature token thats tapped and attacking. Its still a land. : The 10 Best Cards From Metal Raiders. One of my favorite ways to play Magic (when Im not playing grindy control decks) is with a land-based strategy. {3}{G}: Put four +1/+1 counters on target land you control. Nailed it. It also lets blue players keep more mana up, which anyone can tell you is always dangerous, making Tolarian Academy the single most powerful land card fromMagic: The Gathering. Heck, your mana might have actually improved since Deconstruct can take up to two colorless mana in its cost (perhaps from Sol Ring) but provides three green, preparing you for green-demanding spells like Primalcrux. Whenever a land enters the battlefield under your control, you gain 1 life. Even better, if you can pull off her ultimate -8, you get to play any number of forests from your deck tapped and gain an emblem that makes your lands indestructible! Until end of turn, lands you control become 2/2 creatures that are still lands. Stopping there, you'd have a decent card, but as long as you control six or more lands, Advocate gives himself and your land-creatures +2/+2! This goes a long way towards maintaining card advantage, letting you access extra lands from your library in addition to your hand. It also untaps it, so you can play this on curve and have a steady board state out of almost nothing. Return target creature card from your graveyard to the battlefield. Heres a two-way tie between Crusher Zendikon and Crackling Emergence. Cards I absolutely love seeing : I've got a fever and the only prescription is more Kobolds. Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Its still a land. Privacy Policy. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. While technically only Liliana's -3 ability qualifies here, the true reason she's made the number two slot is that she easily slots into any mono-black deck imaginable, providing a means to search for a land every turn while pumping her loyalty counters, a means to either hit for the win or remove a problem creature with her -3, or an emblem that will make sure you have the most mana at the table no matter what. Touch lets you play an extra land each turn, but it can only do so for basic forests, and it costs a bit more mana than Burgeoning. A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap. You already have haste, so you really just need trample and some +1/+1 effects to get this going. For those unfamiliar with what this old and expensive land does, it's much the same as the less pricey Magus of the Coffers, simply letting you pay two mana and tap it to add a black mana for every Swamp you control. +1: Put three +1/+1 counters on up to one target noncreature land you control. If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. But how can you reinforce your two-typed minions? Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . . While the attached pump effect isn't quite as excellent as being able to whittle away at your opponents' life totals while boosting your own, it can nonetheless prove valuable if you somehow manage to wipe the rest of a board. The only area its lacking in is its actual power. Lands you control have {T}: Add one mana of any color.. But for now, as we eagerly await Wizards of the Coast's next expansion of land-swarming spells, vote for your favorite card. Cards that turn lands into creatures in mono green? Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. However, three mana nets you a respectable 2/3 with human, wizard, and ally subtypes, offering many tribal synergies. You know, for inquiring minds and all that. This drastically reduces the biggest downside of land-creature strategies (how you can quickly lose your mana against creature wipes), letting your lands safely battle foes and dodge most removals. However, Nightmare Lash is a lot less flexible an option than its later version, and as such will often end up just outside of the 99. It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. While it can't target players or planeswalkers like the more expensive versions can, the easy lifegain combined with relative ability to remove most creatures fits the bill for a lot of decks specifically centered around life totals. Scan this QR code to download the app now. For more information, please see our Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. Ashaya, Soul of the Wild. Thats some great aggressive value and you wont have to worry about your land dying because you usually have a way to bring it back in this style of deck (think Crucible of Worlds). Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands . Chief among them is the newer inclusion of the one-mana removal spell Defile, which would come in at number 11 if we continued the list, along with Corrupt in the number 12 slot. Sometimes you just have to be the menace at the table. 34 cards More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. Koth of the Hammer blows other cards out of the water. : Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. life from the Loam and crucible of worlds is necessary, as is groundskeeper. Nature's Lore and Three Visits, unlike Exploration and Burgeoning, are effectively the same card. Its still a land. Once fielded, this enchantment simply makes all lands indestructible. Put two +1/+1 counters on each of X target lands you control. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Its still a land. it's why enchantment land - urza's saga becomes enchantment land - saga mountain and dies from having no chapter abilities. Please enable JavaScript to get the best experience from this site. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. All lands are 2/2 creatures that are still lands. When a land transcends value or power and becomes defining, that makes it one of the best lands in Magic history. It represents the ideal form of mana fixing, allowing you to play your powerful cards without having to worry about drawing the right lands to do so. This is a mono-green players dream. With its final ability, it returns all lands from your graveyard to the field, then shuffles your graveyard into your deck. Aggro decks can fill the board with tokens, control decks can use lands and planeswalkers, and many combo decks can gum up the board with all sorts of artifacts and enchantments that take opponents a while to take down. Now, instead of being almost completely reliant on the likes of Psychosis Crawler, I had a powerful weapon that could search for any land and put it directly onto the battlefield. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). :symu::symg::symr:Intet, the Dreamer:symr::symg::symu: :symw::symu::symb::symr::symg:Cromat:symg::symr::symb::symu::symw: Zoetic Cavern is a creature that turns into a land. Plus, Insight shares vigilance with your land-creatures, especially useful for them since it they can swing as creatures during combat, then tap for mana as lands in your second main phase. When I first read Life and Limb I didnt even think about what Id do with my onslaught of little plant lands. CMC: 3. While it still plays a part for those of us not willing to shell out the cash for the mostly superior options, it suffers both from not being able to selectively keep your creatures while killing your opponents' and from sometimes not being able to wipe out the creatures with tons of +1/+1 counters on them. Three mana for a defender that also cant tap for mana without becoming useless unfortunately isnt too good. The downside here is that Azorius has no real way to capitalize off this. Theyre still lands. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. nowadays is primarily a blue ability. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. The same is true for the overpriced Nightmare, which never quite seems to be able to swing in for the tens of damage that it promises. Nine mana to take a turn and get a 6/6 is slightly better than average. It was the destruction I could inflict by pairing this with a Pyroclasm and a Yavimaya, Cradle of Growth that got me. I think this card is neat. Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. For only three mana, you can turn an empty board into a raging army of lands that can stomp the opponent. Our Privacy Policy. You can even trigger the ability yourself using land-sacrificing cards like "Lotus Vale" or "Ambush Commander," killing two birds with one stone. Portions of Scryfall are unofficial Fan Content permitted under Uly Van Hammer. Face Off In YouTube Crossover Match, Flesh And Blood: The 10 Best Instant Cards, Yu-Gi-Oh! Add to that the extreme flexibility of being able to hit any target or just draw a card instead, and I would imagine that this particular cares-about-Swamps option will continue to climb these ranks as decklists are updated. Useful as both a mono-green commander in EDH format or a regular deck member, legendary Azusa grants not one, but two extra land plays each turn. Uly Van Hammer. Magic has many cards that can be used to draw additional cards, meaning that Library of Alexandria can easily be used to its full effect with just a little bit of timing. As for Commander, he's been playing since 2010, when he started off by making a two-player oriented G/R Land Destruction deck. The cool thing is that Uro activates this effect when he attacks as well, making him an enormous threat if not handled quickly, especially with his 6/6 stats. Still, paying one mana to turn your land into a creature isnt always beneficial. </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. Thats great, and it works amazingly in the Golgari () landfall/recursion decks that play this card. 7: You get an emblem with "You may play lands and cast permanent spells from your graveyard." A lot of that is the fact that it's a symmetrical effect, and really only playable in mono-black, but I would argue that a much larger reason for this lack of play is simply that people are unaware of this dollar common from way way back in Urza's Destiny that has never seen a reprint despite not being on the Reserved List. Fastbond is undoubtedly one of the best Magic cards ever made, but it ranks second because it's rightfully banned in several formats. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. Its still a land. Explore the Vastlands ( 3 ) Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. To be clear, it's not maxed out on power level at all, but it's rapidly becoming my favorite deck to pull out of the bag now that it doesn't durdle for decades. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. It comes back to your hand if the land dies just like the other Genjus, which is always good. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? Which got me thinking what are the best cards that care about Swamps in EDH? Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Now, other colors can obtain a similar effect with the colorless creature "Walking Atlas," but he costs two mana instead of one, making him slightly less tempting. Embodiment of Fury is one of the more unique ones so far. This may be only a slight change in wording on the card, but it makes a huge difference. [1] Contents 1 Description 2 Examples 2.1 Change to Plains 2.2 Change to Island Guardian Zendikon is a 3-mana enchantment that turns any land into a 2/6 with defender. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. Speaking of swinging for the win, Lashwrithe has a good shot at doing so under much the same circumstances as Nirkana Revenant, for less mana. Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Then, +1 places three +1/+1 counters on a non-creature land you control, makes it an elemental creature, untaps it, and gives it vigilance and haste, quite a slew of bonuses. (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). This site works best with JavaScript enabled. All Forests are 1/1 creatures that are still lands. RELATED: 10 Most Efficient Creatures In Magic: The Gathering's Modern Format. The red Genju, Genju of the Spires, is a 1-mana enchantment that turns your land into a 6/1 spirit for just two mana. It's still a land. I dont think Id ever want to make a 3/3 with this card. 2 NostrilRapist 2 yr. ago is copyright Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. You probably already have half a dozen lands at least, so having that many 8/8s is too overwhelming to deal with. Life and Limb will turn Saprolings into Forests. Its still a land. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels. Particularly token creatures to make more use of the landfall mechanic. Both are great, but Ranger is particularly frequent among my deck lists for his low price point. This site works best with JavaScript enabled. It makes it so strong as a commander specifically, and Id love to try this out. Theyre still lands. Sorry about any spelling mistakes, I'm typing on a phone most of the time. I don't have a Crucible, but will definitely get one, of course. It doesnt make sense to me to make a cheap board wipe thats meant to wipe out small creatures an 8-mana spell. 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